Along with the car, this is one of the projects I had been working on last quarter. I guess everyone has to do a still life at some point – I think I’ve done three or four – this one presented some interesting challenges. Although it was a simple project, it gave an excuse to play around with mental ray materials and some techniques I had never really had a chance to touch before, such as subsurface scattering.The cloth was particularly fun; it’s a bunch of flat planes with curled edges, turned into nCloth objects and dropped from above onto a collision plane which included a bunch of primitive geometry to break up the shapes a bit. I found the trick was to use several smaller nCloth objects rather than trying to achieve the shape I was after with one giant cloth. The other objects are all fairly straightforward primitive shapes. I scanned a lot of texture material for the roses, leaves, bread and fruit, the rest is from online sources.